AI Insights · Timothy · April 2025
Top 5 Golf Games on Android in Oceania: Q1 2025 Performance
Explore the performance trends of the top 5 golf games on Android in Oceania during Q1 2025, including revenue, downloads, and active users.
In the first quarter of 2025, the performance of the top golf games on the Android platform in Oceania showcased diverse trends in revenue, downloads, and active user engagement. Here's a breakdown of the top 5 games.
Golf Clash - Golfing Simulator by Electronic Arts saw a fluctuating revenue trend, reaching a peak of approximately $14.3K in mid-February. Weekly downloads varied throughout the quarter, peaking at around 1.2K in late January. Active users ranged between 7K and 9K, maintaining a steady presence.
Golf Rival - Multiplayer Game from Zynga experienced a stable revenue flow, peaking at about $5.9K in early March. However, downloads saw a downward trajectory, starting the quarter with over 1.2K and dropping to just over 200 by the end. Active users followed a similar pattern, decreasing from nearly 3K to around 1.2K.
Ultimate Golf! by Miniclip.com showed consistent revenue, with a notable increase to over $3K in early March. Downloads fluctuated, with a high of nearly 1.4K at the start of the quarter, settling at around 430 by the end. Active users displayed a varied trend, ranging from 2.5K to over 4K.
WGT Golf maintained a steady revenue stream, averaging around $2K weekly. Downloads showed slight growth, reaching a peak of 816 in early February. Active users remained stable, hovering around 1K to 1.3K throughout the quarter.
Lastly, Golf Battle also from Miniclip.com experienced a peak in revenue of approximately $1.9K in late February. Downloads were strong, especially in late January, reaching over 2K. Active users ranged from 4.5K to over 6K, indicating robust engagement.
These insights, derived from Sensor Tower data, highlight the dynamic performance of golf games in Oceania. For more detailed analytics, visit Sensor Tower's platform.